Out of OSCEdays Vancouver 2017, we created Trashy Tuesday, a monthly meet-up for anyone interested in:
- Learning/practicing an ideation/design thinking/prototyping tool;
- Finding solutions to a circular economy or ‘waste’ problem; and
- Meeting/reconnecting with people with similar interests or potential collaborators.
Each month will have a challenge theme and a process to try out.
November 4
Circular Cycle Tour
Location: All around East Vancouver
A cycle tour of an urban garden with backyard chickens and composting, a recycling facility, and businesses that make zero waste shopping easy. The weather turned snowy, which made cycling a bit harder, but a few people still braved the cold on their bikes!
Documentation: Photos
October 16
Mix-it-Up Monday: Zero Waste Cooking at Home
Location: Kitsilano Neighbourhood House
Yes, it’s a Monday, but it was the only day we could book a kitchen for the event. We’re calling it Mix-it-Up Monday because we’ll be mixing up different types of food to figure out how to use up surplus and leftover ingredients. We’ll cook up a meal Iron-Chef style then enjoy our food. Recipes will be shared on this page after the event. Registration is $15 and includes dinner.
Documentation: Recipes, Photos
August 22
Challenge Theme: Textile waste
Process: TRIZ. This is based on a Russian problem solving tool (teoriya resheniya izobretatelskikh zadach) of which one component is creating the most unwanted result as a way to figure out how to get to the desired result. e.g. how can we create as much waste as possible?
Background - http://www.liberatingstructures.com/6-making-space-with-triz/
Documentation: Trashy Tuesday 22 Aug.docx (106.3 KB)
July 25
Challenge Theme: How can we keep plastic bags from getting into the waterways around Vancouver?
Process: Storyboards and Role Play
Storyboards
Storyboard is a narrative tool derived from cinema. It’s a form of prototyping which communicates each step of an activity, experience, interaction or event that can be presented. Storyboards allow you to create a shared understanding of what your concept will do by mapping out the components, emotions and flow of the experience from the user’s perspective.
Guides: http://www.designkit.org/methods/35, http://medialabamsterdam.com/toolkit/method-card/storyboard-2/
Role Play
Role-playing, or experiential prototyping, is a method that allows your design team to explore scenarios within the system you are targeting physically. We can make the best use of role-playing in capturing and expressing the users’ emotional experience of using a product or service. You can also use it to gain an empathic understanding of your users — through simulating what they are experiencing. By re-enacting scenes and situations you are attempting to improve, your team can get a better sense of what the experience may actually feel like and where you need to concentrate your main focus on improvement. You can also remember the experience more vividly when you physically experience it, rather than draw it out in a storyboard, for instance.
Guides: http://www.designkit.org/methods/36 Tips for User Scenarios.docx (148.5 KB)
Documentation: Trashy Tuesday 25 July notes.docx (113.4 KB)