Hey, awesome. TU Delft has developed this game specifically focused on critical materials: In the Loop Games – Making circular economy fun and understandable
Another master’s student at TU Delft is developing a game that focuses on communicating the financial benefits of multiple product life cycles (through new business models such as remanufacturing etc) to managers, as opposed to direct-sales (single-use) models.
Update: this post also asks some fundamental questions that could be the basis of a game deisgn: